"The main word we're working with is 'expectations,'" says Dennis Wedin, who does much of the art for the two-man team behind Hotline. But the Dennaton duo has more in store than merely meeting the more-but-better quota of your typical follow-up. Its neon, acid-soaked visuals and pixelated gore are the first thing that hit you-but there's more going on than meets the eye, as protagonist Jacket drags himself through hazy, half-imagined realities covered in blood, drugs, and animal masks. "Do you like hurting other people?" That introspective line of dialogue was but one of many remarkable moments from the original Hotline Miami, last year's ultraviolent indie hit from Dennaton Games.
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